Posts Tagged ‘user interface’
A Mockup of the Firefox 4 User Interface: Hello, Gorgeous! [Firefox]
Posted by: Gadget Boy in Gadget News, Technology on December 23rd, 2009
A Firefox developer has posted a handful of mockups of Firefox 4’s user interface redesign along with some explanations of this shiny new App Button we’re getting. Everything just looks oh-so-gorgeous and simplified right next to that old 3.5 design.
The main focus of this new design is the App Button, a space-saving touch which will feel familiar to Windows 7 users. In essence, it “provides a unified location for menu items” and cuts down on all the toolbar clutter.

You can check out Horlander’s site for plenty of details about the design and explanations behind some of the new elements, but before you go, tell me: Do you prefer this App Button sort of element? Or do you prefer the plain ol’ menus we’re used to? [Stephen Horlander via Neowin]
Nokia promises to take “Symbian user interface to a new level” in 2010, Maemo 6 in
Posted by: Gadget Boy in Gadget News on December 2nd, 2009
It’s Nokia Capital Market Day again which means that the boys from Espoo are fawning over investors and giving them a reason to stick around in 2010. And you know what? It sure sounds promising for gadget nerds. Why the optimism? Easy: Nokia is hell-bent on redefining the user experience of its Symbian devices. To quote CEO, Olli-Pekka Kallasvuo, “In 2010, we will drive user experience improvements, and the progress we make will take the Symbian user interface to a new level.” To bolster this proclamation, the very first bullet point listed under Nokia’s Devices and Services operational priorities is “improve our user experience” — something that would thrill us to no end if it happens.
The revamped Symbian UI is set to deliver on two “major product milestones” in the first and second halves of the year. Nokia will also deliver its first Maemo 6 “mobile computer” in the second half of 2010 flanked by a significantly increased proportion of “touch and/or QWERTY devices” in its smartphone portfolio. It’s worth noting that all the discussion is around Symbian, just a single mention of Maemo and its “iconic user experience” in the forward looking press release. Developers will be happy to hear that Nokia will also continue to scale services geographically while continuing to enhance its developer tools like QT4.6 announced yesterday. Financially speaking, Nokia expects to see the erosion of its average selling price slowed compared to recent years. That’s good as Nokia attempts to grow its margins. However, while Nokia expects mobile device volumes to be up approximately 10% in 2010 across the industry, it sees its own mobile device volume market share as flat in 2010, compared to 2009.
Be clear on this though: our incredibly frustrating S60 5th user experience was by far the biggest complaint we had when reviewing Nokia’s flagship N97 — having the most bullet points on a list of features is not what it takes to lure consumers anymore (if ever). If Nokia can better the best in class experiences carved out by Apple, Palm, and HTC with its Sense UI then consumer mindshare, and our hearts, will follow.
Filed under: Cellphones
Nokia promises to take “Symbian user interface to a new level” in 2010, Maemo 6 in originally appeared on Engadget on Wed, 02 Dec 2009 07:05:00 EST. Please see our terms for use of feeds.
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How to Disable the New Google Search [Google]
Posted by: Gadget Boy in Gadget News on November 26th, 2009
Oh you people are never happy. I give you a way to try the new Google Search yesterday, and now you are asking about how to go back to the old one. Fine! Be that way! Here's how:
Yesterday's method only set a cookie in your browser, asking Google to serve a different page layout to you. However, this will affect other Google pages in the wrong way. Googlepedia, for example, renders a very narrow search results page.
To go back, go to your browser preferences and look for the Cookies section—this is generally under Privacy or Security. Now you have three options.
• The brute way: Delete all the cookies.
• The less-brute way: Search for your Google cookies, and delete them all.
• The picky way: Search for your Google cookies and look for this
javascript:void(document.cookie="PREF=ID=20b6e4c2f44943bb:U=4bf292d46faad806:TM=1249677602:LM=1257919388:S=odm0Ys-53ZueXfZG;path=/; domain=.google.com");
and delete it.
Once you are done, go back to Google Search and enjoy the old. [How to Try the New Google Search]
How to Try the New Google Search [Google]
Posted by: Gadget Boy in Gadget News on November 25th, 2009
Confirmed. The rumors about Google's redesign are true, and you can try it for yourself with a very simple method.
1. Go to Google.com.
2. Once it loads, enter this code into your web browser's URL address field:
javascript:void(document.cookie="PREF=ID=20b6e4c2f44943bb:U=4bf292d46faad806:TM=1249677602:LM=1257919388:S=odm0Ys-53ZueXfZG;path=/; domain=.google.com");
There shouldn't be any http://google.com in front of that. Just that code.
3. Hit enter.
4. Reload or open a new Google.com page and you will have access to the new user interface.
It's fast and sweet, although the changes don't affect all the available sections. [Thanks Matt Karolian]
How to Try the New Google Search [Google]
Posted by: Gadget Boy in Gadget News on November 25th, 2009
Confirmed. The rumors about Google's redesign are true, and you can try it for yourself with a very simple method.
1. Go to Google.com.
2. Once it loads, enter this code into your web browser's URL address field:
javascript:void(document.cookie="PREF=ID=20b6e4c2f44943bb:U=4bf292d46faad806:TM=1249677602:LM=1257919388:S=odm0Ys-53ZueXfZG;path=/; domain=.google.com");
There shouldn't be any http://google.com in front of that. Just that code.
3. Hit enter.
4. Reload or open a new Google.com page and you will have access to the new user interface.
It's fast and sweet, although the changes don't affect all the available sections. [Thanks Matt Karolian]
Google Search’s New Interface Being Tested Now [Rumors]
Posted by: Gadget Boy in Gadget News on November 25th, 2009
The rumors published last week may be true after all: Google is testing a new search interface on random people, as these screenshots from Gizmodo reader Matt Karolian confirm.
Like the Google Wave-inspired interface for Gmail, the new user interface is cleaner and bolder than the current version, offering more options to the user. It may still be far from deployment, however, but it's good to see some changes after so many years of same all same all.
Microsoft group manager: Windows 7 borrowing ‘Mac look and feel’ (updated: Microsoft responds)
Posted by: Gadget Boy in Gadget News on November 12th, 2009
Of course, he followed that up by slamming OS X's general stability, noting that Vista's core technology -- on which Win7 is built -- is "far more stable than the current Mac platform." We know we're opening up a giant can here, but... um, thoughts?"One of the things that people say an awful lot about the Apple Mac is that the OS is fantastic, that it's very graphical and easy to use. What we've tried to do with Windows 7 - whether it's traditional format or in a touch format - is create a Mac look and feel in terms of graphics."
Update: Microsoft has issued its response, and it's none too happy, and apparently the Microsoft employee in question was "not involved in any aspect of designing Windows 7." From the official Windows Blog: " I hate to say this about one of our own, but his comments were inaccurate and uninformed." We imagine there were lots of frowny faces around the office today.
[Via AppleInsider]
Filed under: Software
Microsoft group manager: Windows 7 borrowing 'Mac look and feel' (updated: Microsoft responds) originally appeared on Engadget on Wed, 11 Nov 2009 21:43:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | CommentsGadget Singularity: Let’s Ditch Our Buttons and Screens Forever [User Interface]
Posted by: Gadget Boy in Gadget News on November 11th, 2009
The past decade's march towards better gadgets shows a trend line pointing towards ultra powerful gadgets with UIs so seamless, they make Macs look like a punchcard computers. But if you think about it, we—not hardware—are the limitation.
Besides processing power, price and battery life improvements, our preferences for gadgets and the direction of those desires point towards three things: Richer displays, more seamless inputs and smaller packages—the first two being in direct conflict with the last. Looking at where we've been and where we are, I don't think we can keep pursuing these goals without going gadget prosthetic.
Now here's a trip: For the first time, this decade, design choices are being made to limit resolution in screens to show mercy to the human eye. Apple's recent iMac revision increased the desktop monitor's pixels per inch rating to about 110. That's the equivalent of a laptop levels of density, but on a big 27-inch screen, and it was so sharp, it hurt. Any desk jockey can tell you that as displays get sharper, the strain goes up. On mobiles, which are already the most pixel dense of the gadget kingdom, designers are frequently bashing into conflicting goals of fitting lots of pixels onto pocketable devices. Resolution-independent operating systems (that rely on vector-based graphics) are important but if we don't take displays inside the human body, gadgets can't get much smaller—there's no way for them to become as pixel rich as desktops while continuing to get smaller than they already are.
The the idea for hybridized HUDs featuring reality and computed interfaces has been around for ages. Science fiction has already dreamed up what it is we want to see in animations like Ghost in the Shell. But the recent explosion of augmented reality apps—powered by smartphones with directional compasses, internet connections, location awareness, cameras and the power to draw data driven overlays—are simply prototypes for real HUD and in-eye/mind displays. It's not a conceptual problem as much as it is a question of how.
Keyboards and buttons are easier to understand as a limitation, as we type on increasingly baby-finger sized keyboards on smartphones with appendages that look like hot dogs. Keyboards just need to go away. Towards that trend, software keyboards may be error prone but when used by the proficient, the typing is way faster and the devices are way smaller. Further away from traditional keyboards, Microsoft Research's projects point towards gesture and voice commands. I don't see how we could get full work days done that way, though, and there's the rub. There's not even a good concept for controlling a PC to the level we need to without keyboards and pointers now. Mind control is a joke.
In user-interface design, we've always trended towards the invisible. Instead of seams, we want the seamless. Instead of four clicks, any given major task is better with three. Maybe one day, none—the blink of an eye. Funny enough, the only mentally controlled gadgets these days are toys. And usually the low-end QVC valley where high-end tech ends up after dripping down from the peak of military or space program development to gadget fiends, and finally their kids. I would guess the sloppy capabilities of such toys, like the Mindflex Brainwave, make it inappropriate, unsafe and unusable for anything but hovering a ball in mid air.
It's funny looking back at attempts of strap-on computing. We always thought these clunky setups—"wearable" PCs velcro'd to our arms or slung over our backs—were the predecessors to in-body computing. I've long assumed that getting to prosthetic gadgets was an issue of micronization. "When we can fit a computer into the profile of a Bluetooth headset, people will use 'em," we thought. But it's clear to me that it's about the interface; the inputs and outputs.
Gadgets don't have much more room for revolutionary improvement unless we bypass our own natural limitations of fingers meant to peel bananas and eyes designed to spot prey and predators, and get these damn things we love and depend on so much routed directly into our brains.
This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.
Google May Be Making Their User Interfaces Look Halfway Decent [Google]
Posted by: Gadget Boy in Gadget News on November 9th, 2009
Engadget got a few screenshots of what may be the user interface for all Google web applications, from Gmail to Google's search itself. As you can see in these images, they may adopt Google Wave's look.
It's still not clear if these screenshots are real, but if they are, I will be very grateful. If only not to make my eyes hurt every time I have to open Gmail. The actual user interface won't be much better, but at least it will feel a little bit clearer and organized. Bonus points: Google Wave may have found some real use, at last. [Engadget]
Microsoft Research Demos Magically Touch-Less, Transparent Glass Display [Prototype]
Posted by: Gadget Boy in Gadget News on November 6th, 2009
Microsoft's research division is doing tours across college campuses and rather than turning them into snoozefests they're showing off a prototype straight outta Iron Man fantasies. It's a clear glass display which accepts input through voice-control, touch-less gestures, and eye-tracking.
iStartedSomething has videos showing the prototype in action, and it looks like it's got quite some potential, whether genuinely useful for manipulating data or for just plain fun. I can't wait until displays like this come out so that I can control my computer by staring it down after some foolish hand waving. [iStartedSomething via Slashgear]






