Posts Tagged ‘programming’

Disney and CBS interested in Apple’s subscription-based iTunes TV idea?
Disney and Apple -- now, where have we heard about these two mingling in content related activities before? Sure enough, whispers of a potential tie-up regarding a $30 per month TV service for iTunes are turning into more of a gentle roar, with The Wall Street Journal reporting today that both CBS and Walt Disney Company are "considering participating in Apple's plan to offer television subscriptions over the internet." Naturally, this comes from those ever present (and perpetually undisclosed) "sources," but considering that the outfit just shelled out for Lala, we wouldn't put anything past it. As the story goes, CBS is considering offering up content from CBS and CW, while Disney could include programming from ABC, Disney Channel and ABC Family networks; details on the purported program are obviously still under wraps, but we know that both of these guys would be looking for some sort of monthly compensation in exchange for access to their lineups. Whatever the case, it's being bruited that Apple could complete licensing deals and introduce the service sometime in 2010, so we'll be keeping an ear to the ground for more.

Disney and CBS interested in Apple's subscription-based iTunes TV idea? originally appeared on Engadget on Tue, 22 Dec 2009 05:08:00 EST. Please see our terms for use of feeds.

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Wii pay-per-view programming introduced in Japan
Not only are we still waiting for the TV Guide Channel that Japanese Wii users have been indulging in for the better part of two years, but now Variety is reporting that Nintendo has teamed up with a dozen corporate partners to tease us with a Japanese pay-per-view service for the console. Premiering last Saturday, Wii no Ma (Wii's Room) currently has 120 titles, including episodes of Sesame Street and Pocket Monsters, available for prices ranging from ¥30 - ¥500 ($.35 - $5.63). According to Variety, titles can also be viewed on your Nintendo DSi handheld, a device known for its sonority and large, appealing display. No word yet on when we can enjoy a Stateside version, but we'll let you know as soon as we hear something. In the meantime, there's always PlayOn.

Wii pay-per-view programming introduced in Japan originally appeared on Engadget on Mon, 23 Nov 2009 11:54:00 EST. Please see our terms for use of feeds.

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Netflix hints at Watch Instantly integration on ‘already-popular device’
Microsoft's Xbox 360 may call itself the only console to stream Netflix, but all that could be changing -- and soon. As Netflix continues to pull in new subscribers (and cash flow) like it's no big deal, the company is apparently looking to spread its wings even further by integrating its wildly popular Watch Instantly feature into "a device already owned by a large number of consumers." Naturally, the most fitting candidates for that would be Sony's PlayStation 3 or Nintendo's Wii, though the company has yet to come forward with anything concrete. Just so know you, Netflix credits the Xbox 360's streaming integration as the main reason some 2.4 million customers have signed up since late 2008, so it's more than apparent that it loves the game console. Any bets for when this will go down, or are you just plugging your ears in order to avoid potential disappointment?

[Via Joystiq]

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Netflix hints at Watch Instantly integration on 'already-popular device' originally appeared on Engadget on Sat, 24 Oct 2009 17:04:00 EST. Please see our terms for use of feeds.

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Programming Error Gives People 8 Times Correct Radiation over 18 Months [Health]

In attempt to get better data, a hospital overrode default protocol on a CT scanner over a year ago. Now they've realized that they made a little mistake and have been giving people eight times the acceptable doses of radiation.

The issue only affected the scans of stroke patients so damage was limited to affecting about 200 individuals over the course of the 18 months during which the error in programming went unnoticed. While those patients are experiencing symptoms of radiation poisoning, such as hair loss, there's at least good news in that the FDA has finally issued alerts to hospitals to read the freakin' manuals before fiddling with their equipment. [LA Times via Slashdot]

Photo by Akira Ohgaki




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Comcast could serve TV over WiMAX, inflate your bill even higher

Think you're good at turning down the upsell? Try saying no to adding WiMAX to your home internet service for the low, low price of whatever Comcast wants to charge. Thanks to a multi-billion dollar tie-up with Clearwire, Comcast has been offering WiMAX-based internet services in a few markets, but now that On Demand Online is a go, it makes sense to think that the operator would use that as leverage to get people hooked. For those unaware, ODO enables Comcast pay-TV subscribers to watch a vast array of programming from any internet connection, which of course means that any ole 3G / 4G data connection would work just as well as Comcast's own. Oh, and while mobile TV is pretty good -- and we're going to let Comcast finish -- watching HDTV at home with a DVR is definitely the best scenario of all time.

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Comcast could serve TV over WiMAX, inflate your bill even higher originally appeared on Engadget on Wed, 16 Sep 2009 17:03:00 EST. Please see our terms for use of feeds.

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Want to improve your memory?

People are keen to snap up machines with 64-bit systems, compared with the standard 32-bit. But what's the real difference?

The arrival of Apple's Snow Leopard upgrade to its Mac OS X operating system this month, and the advent of Microsoft's Windows 7 next month, is being seen as a golden opportunity to sell more product by one group of semiconductor manufacturers – whose potential market per computer will be increased by a factor of about 4bn each – 4,294,967,296 to be precise.

That's the multiplier in the amount of RAM that a 64-bit operating system can address compared with a 32-bit one. That upgrade from 32-bit to 64-bit is part of a key shift in Snow Leopard compared with its predecessor, Leopard. And although Windows 7 will come in both 32-bit and 64-bit flavours (with prices varying between them), and upgrading from 32-bit Windows to 64-bit Windows requires a wipe-and-install, a significant number of people – perhaps half of buyers of new PCs, by some estimates – are expected to find it attractive enough that they will.

Raise a DRAM

That's good news for the DRAM (dynamic random access memory) industry, which has had nothing but bad news for the past 18 months. As supplies ballooned in 2008 while PC sales slowed, revenues fell by around 15%. Total DRAM industry revenues in 2008 were $23.6bn (£14.3bn), down 25% on 2007. The analysis company iSuppli forecast that 2009 would bring in only $20.1bn. The problem: manufacturers didn't have any reason to put more than 4GB (maximum) into a PC, but DRAM makers were getting more efficient – and hence pumping out more memory. Their efficiency was coming in the "wrong" part of the business cycle.

That is typical for the DRAM industry, which bounces from champagne to commiseration. But now, 64-bit computing has come along, and may keep it happy.

"A basic 64-bit machine will probably have 8GB of RAM," says Terry Groth, worldwide product marketing manager of Lexar Media, a subsidiary of Micron Technology (which sells the Crucial brand of RAM). "It's probably going to be driven by OEMs [original equipment manufacturers] and manufacturers. We're expecting a rebound in the economy, and more computer buying in the [Christmas] holiday season, and we expect the trend in DRAM sales to follow that."

In theory, a 64-bit operating system can address as much as 16m gigabytes (16 exabytes) of RAM. In reality, physical limits (of available memory slots in the machine) and cost mean that even those keen to stuff their personal computer with the maximum can only put in 8GB – although 64-bit Windows can support up to 128GB.

Even so, both numbers are a significant advance for the RAM manufacturers, where the maximum has been 4GB for some years – of which Windows Vista users were usually only able to use 3GB. The transition inside the operating systems is by no means complete; 32-bit drivers will exist in both for a long time to come. But 64-bit is a reality; and so is the prospect of people wanting significantly more memory. (It's even possible that people will need extra RAM when running 64-bit – because the operating system will have to load 32-bit drivers as well, increasing the memory it needs.)

For a market that has been depressed, along with the rest of the PC supply chain – with sales off by around 10% in 2009 compared with 2008 – the shift towards 64-bit is delightful news. The obvious advantage of having more RAM is that more data can be stored in memory, rather than having to be read off the (comparatively slow) hard drive. Browser page data, video information, and dozens of programs can all sit comfortably together in huge RAM spaces without having to be swapped onto and from the hard drive (such "paging" is a key constraint on systems with limited RAM).

However, it's not a panacea. John Nack, principal product manager of Photoshop at Adobe, noted on his blog that: "What does 64-bit computing mean, practically speaking? In a nutshell, it lets an application address very large amounts of memory – specifically, more than 4 gigabytes. This is great for pro photographers with large collections of high-res images: [Adobe] Lightroom being able to address more RAM means less time swapping images into and out of memory during image processing-intensive operations."

But, he added: "It's also important to say what 64-bit doesn't mean. It doesn't make applications somehow run twice as fast. As Photoshop architect Scott Byer writes, '64-bit applications don't magically get faster access to memory, or any of the other key things that would help most applications perform better.' In our testing, when an app isn't using a large data set (one that would otherwise require memory swapping), the speedup due to running in 64-bit mode is around 8-12%."

Bigger, better, faster

Even so, regardless of RAM, running a 64-bit address system has other benefits. It can handle files more than 4GB in size, such as entire DVDs, disk images and video directly; 32-bit systems struggle because each address over the 4GB point must be represented using more than one "register", requiring multiple CPU cycles to read it. In a 64-bit system, every address can be held in a single register.

Tests suggest data encryption and decryption runs between three and five times faster in a 64-bit environment; complex numerical analysis (of which encryption is a subset) also runs faster, though few people will use their PCs for that. Professional Apple users, often high-end graphics users, are likely to be early adopters, says Groth.

And the DRAM manufacturers will be happy to sell to you. They have recently introduced a new form, DDR3, which runs faster and can store up to 8GB – gigabytes, not gigabits – on a module. By the end of 2010, says Groth, we'll be seeing 16GB modules, though the cost may make them useful only to high-end servers.

But the cost will, inevitably, fall. And DRAM chips keep stuffing more onto them: Moore's law, suggesting prices halve every 18 months, has held fast for decades.

"Every time the technology goes to a point where it seems Moore's law can't be improved on, they somehow do," says Groth. "At some point I imagine that the physical nature of the components will have an impact. But for now it's still going strong and working for the industry."


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Let’s talk about sex … with robots

David Levy came to fame with chess programs, but now has ambitions to use his prize-winning chatbot software to spice up robots

People often talk to machines, including computers and robots, and a growing number of AI (artificial intelligence) researchers are working to enable them to talk back. And soon, human-computer interactions may include having sex with them. That's the view of David Levy, who has just won the 2009 Loebner prize for the most human-like chatbot.

The annual competition, held last week in Brighton, is based on the "Turing test" inspired by a 1950 paper written by the British computer scientist Alan Turing: that when communicating only via a keyboard, a judge should have trouble distinguishing the software from a human being.

Turning predicted that by 2000, "an average interrogator will not have more than 70% chance of making the right identification after five minutes of questioning". Conversation programs are still a very long way from that, but Levy's Do-Much-More chatbot, developed at Intelligent Toys Ltd in London, has its charms. (An earlier version was called Do-A-Lot, after Eliza Doolittle in Shaw's play Pygmalion.) One Loebner conversation, for example, went as follows:

Judge-3: What do you do when you're not doing the Loebner prize?

Do-Much-More: Oh, I do much more than I intended to do at first. I got more interested in the job as I went along.

Judge-3: Is that difficult?

Do-Much-More: No, it isn't at all difficult. It is as peaceful as a platypus playing with a potato pudding.

Surprise win

Levy last won the competition when it was held in New York in 1997, so why did he wait so long to re-enter? It does, after all, carry a lot of prestige, and this year's cash prize was $3,000. "About 18 months ago, I was approached by an American startup, and I got involved with developing a chatbot for them. So I took some work I'd done after the last competition, and we extended it. I was quite pleased with it, and it occurred to me that the advances in chatbot quality since I first won the prize were really nothing to write home about. So, more as an experiment that anything else, I thought it would be interesting to see how I fared against the cream of the crop. I didn't enter with the idea that I was going to win. It surprised me a lot."

Levy has, of course, seen dramatic improvements in chess computers since "the Levy Challenge": in 1968, he bet £1,000 that no computer program would beat him in a chess match within 10 years. He didn't lose what had become a $5,000 challenge until 1989, and by 1997, a chess computer was capable of beating the world champion, Garry Kasparov. Chatbots started with Joseph Weizenbaum's Eliza "psychotherapist" in the 1960s: why haven't they made similar progress?

"It's a very difficult problem to solve, and to solve any of the major tasks in AI requires a huge amount of effort," says Levy. "One of the reasons computer chess progressed was that the subject was so interesting that there were hundreds of people all over the world working on chess programs, and on the hardware as well. I think that if the same effort was devoted to good conversational programs – if research institutes or governments or corporations threw enough money at it – the state of the art would advance even further."

Well, people nowadays often interact with artificial intelligences in games and on the web, so why aren't commercial needs already driving that investment?

"There are two things about the commercial world: one is to have the need, and the other is to have the confidence or the courage to invest significant resources," says Levy. Until recently there was justifiable doubt whether throwing a lot of money at the problem would produce something good enough to be used commercially. Now companies are probably beginning to realise that it might bring about the kind of advances they're looking for.

"For a program to be commercially successful in this field, it has to be interesting and entertaining over a long period. It's not enough to have someone conduct a conversation for two or three minutes and say, 'Oh, isn't that cute?' "

Of course, AI researchers have developed both chatbots and humanoid or at least pet-like robots, and it seems most likely the two will eventually converge. It's hard to imagine a good companion or carer robot that can't understand what people say, and that might also apply to sex robots. This is an area Levy got to know well through researching his 2007 book Love and Sex With Robots, which he then rewrote as a PhD thesis for Maastricht University in the Netherlands. It caused quite a stir.

"It did, yes, and I was very pleased about that," he replies. "I've done more interviews about Love and Sex With Robots than I have about computer chess!"

Almost human

But so far there hasn't been any commercial interest in adding conversation software to sex robots. "The state of the art is only a little further advanced than the Real Dolls of this world," he says. "There's a Japanese company that has a product called HoneyDoll, which has some electronic sensors. If the man strokes the nipples in the right way, the doll can make orgasmic sounds … There's also an engineer in Germany, Michael Harriman, who has developed a doll that has heating elements so most of the body is warm, apart from the feet."

There's also a lot of AI research going into artificial emotions and artificial personalities; into things such as artificial skin in the medical industries; and in Japan, into carer robots, which the Japanese government sees as the only way of caring for rapidly growing numbers of older people. All these should make it possible to produce far more sophisticated robot companions than Tamagotchi, Furby, Aibo and Robosapiens.

"I think the sex robot will happen fairly soon because the bottom is dropping out of the adult entertainment market, because there's so much sex available for nothing on the internet," says Levy. "I think the market was worth something like $12bn a year, and they aren't going to want to lose all their income, and this seems to me an obvious direction to go. The market must be vast, if you think of the number of vibrators that sell to women. I'm sure a male sex doll with a vibrating penis will sell better than sex dolls today. I'll be surprised if it's more than another three years or so before we see more advanced sex dolls with more electronics and electromechanics.

"There will be a huge amount of publicity when products like this hit the market. As soon as the media starts writing about 'My fantastic weekend with a sex doll', it will be like the iPhone all over again, but the queues will be longer.

"I am firmly convinced there will be a huge demand from people who have a void in their lives because they have no one to love, and no one who loves them. The world will be a much happier place because all those people who are now miserable will suddenly have someone. I think that will be a terrific service to mankind."


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Ding dong, this Witch ain’t dead

The Witch will become the world's oldest working computer – just as soon as programmers have finished reinstalling its software …

Volunteers started installing what will be the world's oldest working computer at the National Museum of Computing at Bletchley Park last week, as hundreds of people turned out to celebrate the site's wartime code-breaking exploits on Enigma Day. The valve-based metal monster was designed at the Atomic Energy Research Establishment in Harwell and started operating in 1951, so it wasn't the UK's first electronic computer. However, other early machines – including Bletchley Park's Colossus, EDSAC at the University of Cambridge and the Manchester Baby – were broken up. All we have now are rebuilds.

"The Harwell machine is the only complete machine from that time," says Kevin Murrell, director of TNMOC. "And we have absolutely everything, including the original spares and the circuit diagrams, and oodles and oodles of programs on punched paper tape. The nice thing for us – the amazing thing – is that the three original designers from Harwell are still alive, and are helping us with the project. They're in their 80s and 90s, but they're thrilled with the idea."

When the first UK computers were built after the war, food was still rationed and resources were in short supply. After you'd built something, it was normal to re-use the parts to build something else. So how did the Harwell machine survive?

"It's led a charmed life," says Murrell. "It was used at Harwell for about seven years, and then they started buying commercial equipment. It was offered as a prize to the educational institution that could come up with the best case for having the machine, and Wolverhampton College of Technology won. They treasured the machine and kept it in tiptop condition from 1957 until 1973, when it went to Birmingham Science Museum. They displayed it for four or five years, I think, before putting it into storage.

"We've decided to restore it to the point at which it left Wolverhampton, so we're calling it the Witch computer," says Murrell. The name is the college's acronym for Wolverhampton Instrument for Teaching Computation from Harwell.

The restoration is being done by the Computer Conservation Society , which is a joint venture between the British Computer Society, the Science Museum and the Museum of Science and Industry in Manchester. The United Kingdom Atomic Energy Authority is helping to sponsor the project.

The decimal point

Like Colossus and other machines from the period, Witch is built in a series of metal frames. At the moment they are aligned, but Tony Frazer from the CCS says: "Some photographs show it arranged in a curve." On the left are the banks of Dekatron cold cathode counting tubes, each of which can store a number from 0 to 9, so the machine can store decimal numbers up to 9.9999999. (Murrell insists they're Dekatron tubes: "they've never been called Dekatron valves, so please don't try to correct me!") On the right are the mechanical relays, with the whole thing being connected together by 22 Amphenol cable connectors. Programs and data are loaded using an array of six paper-tape readers, with repeated subroutines on tape loops.

"One of the things that attracted us to the project was that it was built from standard off-the-shelf Post Office components, of which we have a stock built up for Colossus," says Frazer. "And we have some former Post Office engineers who can do that sort of wiring."

Frazer says he can imagine the machine's three designers – Ted Cooke-Yarborough, Dick Barnes and Gurney Thomas – going to the stores with a list and saying: "We'd like these to build a computer, please."

Dick Barnes, now a sprightly 88, says: "We had to build [the machine] from our existing resources or we might not have been allowed to build it at all. The relay controls came about because that was my background: during the war I had produced single-purpose calculating devices using relays. We knew it wasn't going to be a fast computer, but it was designed to fulfil a real need at a time when the sole computing resources were hand-turned desk calculators."

Independent spirit

The design was very much a home-grown affair, without the input some groups got from the US. "We had occasional contacts with other people, and we went to look at EDSAC in Cambridge, but on the whole we had to stand on our own feet," says Barnes. "We realised we were poor relations compared with the three major projects going on at Manchester, Cambridge and the NPL [National Physical Laboratory]."

Now he's hoping to visit TNMOC to see it again, over 50 years after it left Harwell. "In all the photographs, it really looks in sparkling condition. It's astonishing. We owe a lot to Wolverhampton and to Birmingham for the way they stored it," says Barnes.

Murrell hopes that the project will help to attract others who used the machine, and who will also be able to contribute their knowledge. "Because so many students went through Wolverhampton college, a huge number of people got to see it, and remember using it. That's very unusual," says Murrell. "We have already found one program, done for Chubb, the locksmith, and got in touch with the chap who wrote it."

In fact, one of the reasons for having a working machine is so the project can save as much original software and systems software as possible. This will be used to create an accurate graphics-based software emulator so that, in the future, people will always be able to see how the Witch worked. They won't, of course, feel the warm glow of 900 working tubes, all of them prone to failure.

"In time," says Murrell, "it simply won't be possible to run these machines, because there won't be the spares available." But for at least a few years, the Witch that was dead will live again.


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PlayOn for Wii beta to be announced tomorrow
We know that some of you streaming media fanatics have been indulging in this one for the better part of a month already, but just in case: tomorrow the kids at MediaMall officially announce the beta release of PlayOn for Wii. The software license runs $39.99, but there is a 14-day free trial -- so you can see for yourself whether or not it makes sense to tie up your console with re-runs of CSI: Miami when you could be better off shakin' your groove thing to Dance Dance Revolution: Hottest Party. Hit the read link and decide for yourself.

[Via New York Times]

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PlayOn for Wii beta to be announced tomorrow originally appeared on Engadget on Tue, 25 Aug 2009 14:46:00 EST. Please see our terms for use of feeds.

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Open hardware heralds creative boom

The rising popularity of open-source hardware projects combines the heritage of a pre-computer age with brand-new creative opportunities

We're all familiar with open-source software, such as the Apache webserver or the Linux OS, but in the last few years, open-source hardware projects have risen in popularity, including the open-source electronics platform Arduino.

Open-source hardware has a long history that predates computers with the amateur radio community; and personal computing in Silicon Valley rose out of the hardware hackers of the Homebrew Computer Club.

At its heart, Arduino is a programmable microcontroller, which was developed in Italy in 2005. You can connect the microcontroller via a serial or USB connection to a computer running Windows, Mac OS or Linux, and program it using the free open-source integrated development environment.

Arduino is often described as a physical computing platform because you can use sensors to measure motion, light or temperature, and to flash LEDs or lights, sound buzzers or run motors. Arduino also has communications extensions that add Bluetooth, Ethernet or wireless-mesh networking capabilities, and can be triggered by events on the web or via web APIs.

During the Guardian's recent hack day, Arduino was used to create a robot that responded to hashtags on Twitter. It powered a device to alert journalists when people were reading their stories, and the team from Arduino consultancy Tinker.it built a leaderboard that measured responses to the Twitter accounts of the main British political parties.

Alexandra Deschamps-Sonsino, CEO of Tinker.it, says all kinds of people are using the platform, including hobbyists and engineers but also artists and designers – people who don't have a technical background. Clothing designers even use Arduino with special circuit boards that can easily be sewn into fabric.

You can buy pre-built Arduino boards or, true to the open-source movement, can download plans and build your own. To rapidly create prototype projects many Arduino enthusiasts use solder-less breadboards. To get started Deschamps-Sonsino suggests going to the "playground" on the Arduino website. It has a list of projects broken down by difficulty and purpose. For instance, there are audio, visual, and communication projects, as well as physical or mechanical projects.

Tinker.it and other Arduino suppliers, such as SparkFun in the US, can sell you microcontrollers, lights, sensors and other components for the projects. Tinker.it also holds workshops, and with hardware hacker Maker Faires you can see what's possible with Arduino and other open-source hardware platforms.

If, like me, you're taking a stay-cation, Arduino may be a great way to relax and try something new with open-source tech.


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