Posts Tagged ‘playstation eye’

Sony’s Crazy Interactive TV Patent Lets You Throw Tomatoes at Actors [Sony]

Somehow we missed Sony Computer Entertainment America’s fourth wall-breaking patent application earlier this month, but here’s how the concept would work: Using a PS3, you’d control an on-screen avatar to throw tomatoes at actors, and even kick their ass…literally.

“Avatars displayed to a user, in response to user gestures in the real world, e.g. in response to manipulation of a game controller or other such expedient [PlayStation Eye or wand-based motion control?—Ed], may toss tomatoes that stick to the actor’s face or bounce off the actor’s face and roll along a table that appears in the movie or television show.”

The virtual avatars would be overlaid just like Joel Robinson’s silhouette in Mystery Science Theater 3000. In fact, the patent application actually mentions the cult U.S comedy series.

“The avatar of the audience member 39a is now out of its seat, has rushed up to the actor in the scene, and has kicked the actor in the behind while the target is still displayed. The first participant to accomplish this may be awarded points…The kicked individual may be displaced or the portion of the body that is kicked may respond. Key to this aspect of the invention is modeling the physics and the interaction of the impacting object, e.g. the duck and the underlying object, e.g. the water, in a way that is realistic. Known game technology techniques can be used to accomplish this modeling.”

Sony’s patent also mentions the possibility of overlaying advertising like Nike and Coke logos. Come to think of it, being able to throw tomatoes at ads might actually get me to stop skipping them. At least until the novelty wears off. Either way, crazy stuff, no? [USPTO via Silicon Era via Kotaku]








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PlayStation Eye Research Paves the Way for Auto Generated Avatars, Augmented-Reality Porn [PS3]

Sony Labs has demoed some advanced facial recognition that it’s researching for the PlayStation Eye. The system figures-out gender, knows where you’re facing, and even tracks mouth movement. And eventually, the tech will make its way into new PS3 games.

Sony Labs has been researching this technology for a while. I think most people are familiar with it from Smile Shutter in the Sony CyberShot, and autofocus with face detection. But now, we’ve migrated this technology to PS3, and made it available as an SDK.

Through its various points of detection, the system can recognize individual faces and overlay a different model for each person. And that’s where things get a little more interesting. Aside from augmented-reality uses, Sony imagines the tech being used to generate virtual world avatars on the fly…[DigInfo]








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Creepy, laughter-tracking PS3 patent has us rethinking Sony’s whole PlayStation Eye strategy
Don't they know people look at these things? A recently awarded PS3 patent includes this harrowing "FIG. 2," which portrays a fictional idiot laughing at some "Crazy Inventors" programming, while the PS3 tracks Mr. Laugh's every movement and sound through the PlayStation Eye. The brooding, spiteful console could theoretically pick up on different moods like sadness, excitement, joy and boredom -- before presumably changing up action onscreen to quell that pesky uprising of "emotion" in the subject.

[Via Joystiq]

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Creepy, laughter-tracking PS3 patent has us rethinking Sony's whole PlayStation Eye strategy originally appeared on Engadget on Sat, 15 Aug 2009 21:02:00 EST. Please see our terms for use of feeds.

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Sony’s EyePet beta hands-on: it’s probably the most adorable thing ever

We just got a brief glimpse at the new PlayStation Eye-based augmented reality EyePet game from Sony, which is on track for a holiday release on the PS3. It's no Project Natal, but what the game lacks in gesture-based interaction (though we were able to pet and play with the little guy pretty intuitively) it makes up for in extensive adorability. You can naturally play, feed, groom and customize your pet -- even teach the thing to draw shapes and bring them to life in a sense -- but it's surprisingly fun to just watch the little dude scamper around in seemingly real space. The title will be available both as a standalone game and as a bundle with the PlayStation Eye. Check out a video of the game in an early beta state after the break, and you can find Joystiq's E3 impressions of the game here.

Continue reading Sony's EyePet beta hands-on: it's probably the most adorable thing ever

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Sony's EyePet beta hands-on: it's probably the most adorable thing ever originally appeared on Engadget on Tue, 28 Jul 2009 15:59:00 EST. Please see our terms for use of feeds.

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PlayStation Eye Still Alive, Support For Facial Recognition Coming Soon [Playstation]

The all-but-forgotten PlayStation Eye, not one to be outshined by its prototype, unnamed motion-sensing PlayStation controller brother, will soon support facial recognition.

Says Sony Europe's Head of Developer Services, Kish Hirani, the Eye will have the ability to "detect gender and even the age of the face, separate facial features such as the nose, eyes and ears, and even detect whether you're smiling or not."

And taking a page from Microsoft's Natal platform, Hirani said the Eye will also support "skeleton tracking."

Now, I'll admit, these are cool features, but I do hope the update allows the PlayStation Eye to work in the dark. Facial recognition firmware update or not, for this to work Sony's going to have to figure out a way for this thing to function from within the pitch black confines of people's storage closets and attics. [Gamasutra Kotaku]




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Sony nabs patent for everyday object motion detection: the fragile glass of your TV won’t know what hit it

All we've got to say is that they'd better be selling seats to the first living room demonstration of this tech when somebody gets cute and grabs a real baseball bat for a demo. Sony has filed a patent for technology using the PlayStation Eye which can detect regular objects in 3D space and file them away in a database for later use in gameplay. Naturally, the camera already does object motion detection of a sort with the blocky embedded codes on Eye of Judgement cards, but this seems to be taking that tech to a new level, and would imply that you won't necessarily need to be waggling that goofy ball-on-a-stick controller that Sony demoed at E3 for all upcoming motion control titles for the PS3. But for some reason we're sure we should be scared of whatever combination it does turn out to be.

[Via Joystiq]

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Sony nabs patent for everyday object motion detection: the fragile glass of your TV won't know what hit it originally appeared on Engadget on Sun, 05 Jul 2009 10:13:00 EST. Please see our terms for use of feeds.

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PS3’s motion controller: force feedback, up to four per console
Sony has taken a few of its developers aside and doled out a few new morsels of info about its upcoming PlayStation 3 motion controller. Leaving the Sixaxis as the black sheep of the family, the wand supports force feedback from the get-go, and up to four of the devices can be tracked at one time. The technology can work in conjunction with PlayStation Eye's face / head tracking and built-in mic, but naturally that's gonna tax the Cell processor more. The company's reportedly considering some joint use of the motion remote and standard controller, with the example given of holding the wand as sword and DualShock 3 as shield. We're not sure if that'll somehow count additionally toward the max wand limit -- probably not, at the expense of not using the more accurate color-changing ball tracker -- but it's definitely more cost efficient for the consumer than having to pick up another remote. Tentatively launch window is still Spring 2010, which as it turns out is infinitely more than what we know about Natal's release date at this point.

[Via Joystiq]

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PS3's motion controller: force feedback, up to four per console originally appeared on Engadget on Mon, 22 Jun 2009 22:29:00 EST. Please see our terms for use of feeds.

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