Posts Tagged ‘OpenSource’
The long (
long!) awaited
Pandora gaming handheld is
inching closer and closer to reality, with all but a few i's and t's left to dot and cross (respectively). It's so close to ready, in fact, that personnel from the device's production team invited a mere mortal (also known as a forum member) to their homes in order to test out and tinker with a pre-production model. Naturally, his hands-on experience was nothing short of glowing -- but really, we wouldn't expect anything less from a devout forum member who clearly digs even the idea of having a Pandora to hold and snuggle with. There's no denying the awesomeness that awaits you in the video past the break, though, and if the unit really does handle everything as smoothly as it does Super Mario 64, we're all in for a treat.
Continue reading Near-final Pandora handheld gets user reviewed, shown playing Super Mario 64
Near-final Pandora handheld gets user reviewed, shown playing Super Mario 64 originally appeared on Engadget on Tue, 22 Dec 2009 07:44:00 EST. Please see our terms for use of feeds.
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Pandora fans are definitely
partying tonight. Michael Weston and crew have uploaded the first pics of manufacturing test unit built using the mass production parts -- as team member Craig Rothwell noted over at the
GP32X forums, even if minor tweaks are deemed necessary, for all intents and purposes this is the first production unit. There's plenty more pics in Weston's Photobucket gallery, including a veritable sea of internal boards (seen after the break). Rothwell says more pics and video are coming but gave no indication of when -- if you think you can temper your excitement, it might be best to sleep tonight and check in on things again tomorrow.
Update: Video showing first boot of this ARM Cortex-A8 gaming handheld with PowerVR SGX programmable GPU after the break!
[Thanks, xmrgamerx]
Continue reading First production Pandora case has been assembled (update: video!)
First production Pandora case has been assembled (update: video!) originally appeared on Engadget on Wed, 09 Dec 2009 01:49:00 EST. Please see our terms for use of feeds.
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The elusive
Pandora handheld and the
Phantom gaming system have a lot in common. Thankfully, there's one critical difference, and that's the fact that the dutiful souls behind what's sure to become the world's next favorite pocket gizmo actually have some proof that mass production is tantalizingly near. The latest update has quite a few images of the final mold, and we're also told that mass production has begun on the mainboards. All that's left to do is add a touch of paint, snap a few things together and yell "Hello World!" for all the world to hear. Hit the read link if you're badly in need of getting some drool out of your system.
[Thanks, Andrew]
Pandora cases start arriving, production enters 'so close you can smell it' stage originally appeared on Engadget on Wed, 25 Nov 2009 22:10:00 EST. Please see our terms for use of feeds.
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emulation, emulator, Gaming, Handheld, open Pandora, open source, OpenPandora, OpenSource, Pandora, pics, pictures, production, vaporware
It's been a hot, hot minute since we've seen anything noteworthy from the lads and ladies over at
Pegatron, so it's not shocking that we're super tantalized by the prospect of yet another
netbook flooding the oversaturated market in the near term. All unnecessary snideness aside, the sub-$200 price point that's being floated about definitely has us interested, though the Ubuntu operating system is likely to fend off any non-adventurous would-be buyers. The machine was spotted at ARM's Connected Community Technical Symposium 2009 over in Taiwan, and while the actual internals remain a mystery, snoopers were told that it'll boast instant-on capabilities and a low power draw. Here's hoping it'll also be available with Windows 7 for those too frightened to ever leave Microsoft's warm, comforting grip.
Pegatron's Ubuntu-equipped netbook spotted in the wild originally appeared on Engadget on Sun, 22 Nov 2009 14:08:00 EST. Please see our terms for use of feeds.
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PMP Today |
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This video shows Earth's weather from August 17 to August 26, 2009. It also shows how beautiful this planet is, and how insignificant we are. It was created at a 7-kilometer resolution with NASA's GEOS-5 atmospheric general circulation model.
The GEOS-5 atmospheric model was developed by NASA Goddard's scientists. It's based on the Earth System Modeling Framework, an open source project "for building climate, numerical weather prediction, data assimilation, and other Earth science software applications."
To really appreciate its beauty, you can watch the 1080p high definition video at NASA. [NASA via @NASAGoddard]


Clips, Earth weather, Geos-5, goddard, Nasa, open source, OpenSource, Satellite, Science, video
There's obviously something seriously wrong with me, since the idea of a feature-stripped OS that over-relies on a web browser at the expense of more powerful single-purpose apps has delightful shivers running up my spine. In fact, in a fleeting moment of ill-advised adulation, I was considering buying a netbook with solid state storage so that I'd be all prepped to hack this pre-release version of
Chrome OS onto it and web-app to my heart's content. The real issue is that at the end of the day I know I'm always (well, for the next few years at least) going to be too reliant on "heavyweight" desktop applications like audio, video and image editors to really cut the cord and stuff my whole life into the cloud. But the chimes of freedom flashing in Chrome OS are too great to ignore, and I think there's plenty going on here that could be very beneficial to a "real" desktop OS.
Continue reading Editorial: Chrome OS is what I want, but not what I need
Editorial: Chrome OS is what I want, but not what I need originally appeared on Engadget on Thu, 19 Nov 2009 16:20:00 EST. Please see our terms for use of feeds.
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If we're being honest (and trust us, we're being honest), Pranav Mistry's
Sixth Sense contraption has always
baffled us. It's kind of like Sony's
Rolly. It looks cool, it sounds rad, but we're fairly certain only 2.49 people actually know and fully comprehend how it works. That said, we're more than jazzed about the possibility of having wearable gesture interfaces gracing every human we come into contact with, and rather than attempting to make his invention "comply with some kind of corporate policy," he's purportedly aiming to release the source code into the wild in order to let "people make their own systems." Nice guy, huh? All told, the Sixth Sense can be built for around $350 (plus oodles of unpaid time off), and we're
pretty certain that a few talented DIYers can get this thing whipped into shape far quicker than Mega Corp X. So, how's about a release date for that code?
[Via
AboutProjectors]
Filed under: Displays, Wearables
Sixth Sense creator to release code, wearable gesture interface becomes a reality for all originally appeared on Engadget on Sat, 07 Nov 2009 10:12:00 EST. Please see our terms for use of feeds.
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Uruguay's been
a huge fan of the One Laptop Per Child initiative for quite some time, and while we're still unsure if it's the entity's biggest customer, the aforesaid nation is certainly doing some serious business with Nicholas Negroponte and Company. After the first swath of youngsters received their green and white XOs back
in May of 2007, the final smattering of kids have now joined the proud group of laptop-toting tots in the country's circuit of primary schools. You heard right -- every last pupil in Uruguay's primary school system now has a laptop and a growing love for Linux, and we're told that the whole thing cost the country less than five percent of its entire education budget. So, who's next?
[Via
Digg, image courtesy of
oso]
Filed under: Laptops
Uruguay becomes first nation to provide a laptop for every primary school student originally appeared on Engadget on Sun, 18 Oct 2009 12:29:00 EST. Please see our terms for use of feeds.
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Amiga owners are a loyal bunch. And they have to be -- stuck with a machine frozen in time (even if OS 5 was claimed to be
"better than OS X") and little in the way of support, the manner in which they've stubbornly stuck with the platform over the years can only be described as a labor of love. If you've been wondering what all the fuss is about but no longer have a PowerPC-based Amiga system handy, the MorphOS Dev Team has just announced that its latest -- MorphOS 2.4 -- now supports Mac mini G4 machines. Available now, you can either hit the read link to download for yourself, or wait until the upcoming Amiga user group meeting in Bad Bramstedt, Germany. You know, whatever you find more convenient. As for us, we're going to go play a game of
Ooops Up! for old time's sake.
[Thanks, Antti Jarvinen]
Filed under: Desktops
MorphOS for Amiga adds Mac mini support, someone in Europe is delighted originally appeared on Engadget on Thu, 15 Oct 2009 06:07:00 EST. Please see our terms for use of feeds.
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Motorola may be pinning its comeback hopes on the
CLIQ here in America, but it obviously has some rather large plans for the world's largest carrier, too. An admittedly perplexing report has surfaced purporting that the creator of the iconic
i776, er, RAZR, is fixing to distribute not one, not two, but
eight OPhones to China Mobile next year. For those unaware,
OPhone is an
Android-based OS tailor made to operate on the aforesaid carrier and cater to its customers, and to date, quite a few other manufacturers have jumped on board over there. Sadly, no actual details about the eight Moto handsets were given, so it looks like it's just you, a cup of joe and your hyperactive imagination for the time being.
Filed under: Cellphones
Motorola to introduce eight OPhones on China Mobile next year, celebrate intensely originally appeared on Engadget on Thu, 15 Oct 2009 03:36:00 EST. Please see our terms for use of feeds.
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