Posts Tagged ‘motion control’

Sony’s PlayStation motion controller patents venture into abstract realms
We've seen plenty of PlayStation motion control patents from Sony, some of them surprisingly similar to what we've actually observed of the as-yet-unnamed controller. This new one, however, gets a little odd. The basic structure seems familiar, but Sony's recently-filed patent application deals with add-ons in wild ways that not even the peripheral-happy folks at Nintendo have envisioned. Our favorite is probably the double-ender (Fig. 6B for those of you following along at home), which is probably the most assured recipe for a little brother's bloody nose to be run by the U.S. Patent & Trademark Office since the longstaff was invented. So, does this mean more cash to shell out for a "full" PS3 motion control experience? We can't imagine Sony being gung-ho about that strategy in the face of the (as yet) add-on free Project Natal, but we suppose we'll just have to wait and find out.

Sony's PlayStation motion controller patents venture into abstract realms originally appeared on Engadget on Tue, 08 Dec 2009 18:31:00 EST. Please see our terms for use of feeds.

Permalink Crave  |  sourceU.S. Patent & Trademark Office  | Email this | Comments

, , , , , , , , , , , ,

No Comments


Sony’s Crazy Interactive TV Patent Lets You Throw Tomatoes at Actors [Sony]

Somehow we missed Sony Computer Entertainment America’s fourth wall-breaking patent application earlier this month, but here’s how the concept would work: Using a PS3, you’d control an on-screen avatar to throw tomatoes at actors, and even kick their ass…literally.

“Avatars displayed to a user, in response to user gestures in the real world, e.g. in response to manipulation of a game controller or other such expedient [PlayStation Eye or wand-based motion control?—Ed], may toss tomatoes that stick to the actor’s face or bounce off the actor’s face and roll along a table that appears in the movie or television show.”

The virtual avatars would be overlaid just like Joel Robinson’s silhouette in Mystery Science Theater 3000. In fact, the patent application actually mentions the cult U.S comedy series.

“The avatar of the audience member 39a is now out of its seat, has rushed up to the actor in the scene, and has kicked the actor in the behind while the target is still displayed. The first participant to accomplish this may be awarded points…The kicked individual may be displaced or the portion of the body that is kicked may respond. Key to this aspect of the invention is modeling the physics and the interaction of the impacting object, e.g. the duck and the underlying object, e.g. the water, in a way that is realistic. Known game technology techniques can be used to accomplish this modeling.”

Sony’s patent also mentions the possibility of overlaying advertising like Nike and Coke logos. Come to think of it, being able to throw tomatoes at ads might actually get me to stop skipping them. At least until the novelty wears off. Either way, crazy stuff, no? [USPTO via Silicon Era via Kotaku]








, , , , , , , , , ,

No Comments


Three Robot Motion Control Mayhem Will Make You Wanna Fanta [Robots]


I've never had a Fanta in my life, but this demonstration of ridiculous motion control from ABB robotics has hypnotized me into wanting whatever the hell "Exotic Thrill" flavored Fanta is.

Through a simple program, ABB's precise industrial robots are able to maintain tolerances tighter than 1mm—even at super speeds. As our own Brian Lam noted: "it's like the robot equivalent of chewing bubble gum and patting your head and rubbing your stomach." [ABB via BotJunkie]




, , ,

No Comments


Seriously…Someone Is Really About to Release a PS3 Wiimote? [PS3]

Even with Sony's own motion controller on its way, Blaze will be releasing a "Wii style" remote for the PS3, the Blaze PS3 Motion Freedom 3D Controller.

So will there be 1:1 movement, accelerometers, or IR bars? We don't know. All the product promises in terms of functionality is the full gamut of Dual Shock controls (though note one analog stick is missing), "three dimensional motion sensing" and "super sensitive movement sensors."

But somehow the Blaze PS3mote promises to be compatible with Sega Tennis and Tiger Woods. Without the full support of EA or Sega (which we're doubting they have), it's hard to imagine the controller working very well. But hey, we're happy to be proven right when it comes out at an undisclosed time for an undisclosed price. [Blaze via ubergizmo]




, , , , , , , , , , ,

No Comments


Square Enix President predicts Wii HD for 2011, doesn’t see big impact for PS3 and Xbox motion controls

Image courtesy of GAME Watch
Sure, they sound like the words of a man who hasn't begun development of any motion-controlled titles for the Xbox 360 or PlayStation 3, but we're still intrigued by President of Square Enix Yoichi Wada's statement (he's the guy on the left) that the motion control additions to the PS3 and Xbox 360 aren't that big of deal. He cites the other "pillars" of console use (like video playback) that somehow make motion controls a minor player -- though we'd say the Wii's sales numbers would beg to differ. Speaking of the Wii, Yoichi thinks all three major consoles will start to look rather the same by 2011, when believes the Wii followup will hit the market -- in line with other rumors we've heard for the "Wii HD." Three "HD" consoles with similar input options and similar graphics output certainly sounds like a boon for developers, we just hope there are enough similarities in the control systems and enough "impact" in PS3 and Xbox motion control sales to make mega triple-platform motion-controlled blockbusters feasible.

[Via Joystiq]

Filed under:

Square Enix President predicts Wii HD for 2011, doesn't see big impact for PS3 and Xbox motion controls originally appeared on Engadget on Mon, 21 Sep 2009 12:12:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

, , , , , , , , , , , , , , , , , , , , , ,

No Comments


PS3 motion controller’s launch titles will work single-wandedly
The PlayStation 3 motion controller's actual launch date is still shrouded in multiple layers of mystery, but when it finally does make it to market, Sony Worldwide Studios boss Shuhei Yoshida wants to assure you that you won't be needing to purchase two wands for any games -- at least at first. All launch titles will work with just one motion controller and camera, but there will be some options for those wanting to dual-wand -- "experiences will be enhanced if you purchase a second," he said. That does leave open the possibility of future titles mandating a dual-wand setup -- we wouldn't be surprised if some sword fighting simulators required it -- but at least you can dip your toes in first and see if that bucket of plastic game peripherals really has room for more.

[Via Joystiq]

Filed under:

PS3 motion controller's launch titles will work single-wandedly originally appeared on Engadget on Tue, 25 Aug 2009 22:08:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

, , , , , , , , , , , , , ,

No Comments


Sony thinks it’s a generation or two ahead of the Wiimote with upcoming motion controls

Sony sat down with Eurogamer at the Develop conference last week, and had some interesting things to say about its new motion controller technology -- including a bit of polite smack to talk about the Wiimote. Unfortunately, we're not sure that Paul Holman, SCEE VP of R&D, was referencing MotionPlus when he said that Sony's tech is "another generation forward, or even a couple of generations" ahead of the Wiimote. Holman, along with Kish Hirani, head of developer services, sidestepped questions about MotionPlus specifically, but were more than happy to talk down Project Natal -- with a couple generations of EyeToy already under their belt. What's more interesting is what they revealed about their own product, including built-in microphone that can detect the direction of audio, and the availability of the glowing ball to developers to add immersion -- it can be lit with any color in the spectrum. They wouldn't confirm much about what buttons the controller would have, other than that it would have buttons, but it seems Sony's main objective is providing developers with a broad buffet of control options to pick and choose and implement. They're also sticking by that Spring 2010 date, though the launch could be somewhat contingent upon what games are ready by then.

[Via Joystiq]

Filed under: ,

Sony thinks it's a generation or two ahead of the Wiimote with upcoming motion controls originally appeared on Engadget on Tue, 21 Jul 2009 16:28:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

, , , , , , , ,

No Comments


Bill Gates: Project Natal Tech Isn’t Just For Gaming [Microsoft]

In a recent interview with CNET, Bill Gates let spill the true scope of Microsoft's ambitions for the technology behind the Xbox's Project Natal. Basically, it isn't just a gaming gimmick—they want to try it everywhere.

Here's how everyone's still-favorite Microsoft figurehead (sorry Ballmer!) sees camera-based motion tech playing out:

[The concept also works] for media consumption as a whole, and even if they connect it up to Windows PCs for interacting in terms of meetings, and collaboration, and communication...I think the value is as great for if you're in the home, as you want to manage your movies, music, home system type stuff, it's very cool there.

Combined with his statements that it's specifically "Windows guys" who've latched onto the technology, this implies something like a motion-controlled Windows, core application set or, at the very least, Media Center. He doesn't offer any specifics, but gesture-based music, video and photo manipulation aren't too difficult to imagine. What about office uses?:

...I think there's incredible value as we use that in the office connected to a Windows PC. So Microsoft research and the product groups have a lot going on there, because you can use the cost reduction that will take place over the years to say, why shouldn't that be in most office environments.

So the coolest thing about Natal in the workplace is, based on what we know now, "cost reduction." Guys, I want dance-actuated PowerPoint presentations at a minimum.

We'll probably see some meatier details about Microsoft's wider motion control ambitions soon enough, but even with this scant information, it's fair to say that the company is serious about the technology. We're well overdue for an overhaul to the way we interact with computers, and the fact that Microsoft is aware of this—and doing something about it—is promising. Tentatively. [CNET]




, , , ,

No Comments


Sony nabs patent for everyday object motion detection: the fragile glass of your TV won’t know what hit it

All we've got to say is that they'd better be selling seats to the first living room demonstration of this tech when somebody gets cute and grabs a real baseball bat for a demo. Sony has filed a patent for technology using the PlayStation Eye which can detect regular objects in 3D space and file them away in a database for later use in gameplay. Naturally, the camera already does object motion detection of a sort with the blocky embedded codes on Eye of Judgement cards, but this seems to be taking that tech to a new level, and would imply that you won't necessarily need to be waggling that goofy ball-on-a-stick controller that Sony demoed at E3 for all upcoming motion control titles for the PS3. But for some reason we're sure we should be scared of whatever combination it does turn out to be.

[Via Joystiq]

Filed under: ,

Sony nabs patent for everyday object motion detection: the fragile glass of your TV won't know what hit it originally appeared on Engadget on Sun, 05 Jul 2009 10:13:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

, , , , , , , , , , ,

No Comments


Sony Patent Controls Games with That Crap on Your Coffee Table [Gaming]

Is this Sony playing catch-up to Microsoft's Project Natal? It may be developing a system that lets you control the PS3 with real world objects, like coffee mugs, glasses, bongs, and books.

This isn't the motion controller wand we saw at E3. It looks a little more like Microsoft's Project Natal, except you'd actually be using physical objects—anything you had lying around—as a motion controller.

The object (demonstrated in the diagram by that U-shaped-looking thing) is mapped into the system by rotating it in front of the camera, and saving it as a file.

If this sees the light of day, I give it 24 hours until we see the first YouTube video of someone playing Killzone with their Chihuahua.

I also wonder if Sony will comment on this patent when it coughs up more details on its E3 announcements at the Develop Conference on July 14.

[Siliconera via Kotaku]




, , , , , , , , , , , ,

No Comments



SetPageWidth