Posts Tagged ‘Gaming’

Windows Mobile and Xbox Live coming together, according to Microsoft job ad
The hints were already pretty strong on this one, but now Microsoft has come right out and said it, albeit in a job posting -- the Xbox Live gaming platform is extending beyond the console and specifically onto WinMo phones. Seeking a Principal Program Manager who would be responsible for bringing "Xbox Live enabled games to Windows Mobile," Redmond is particularly interested in "avatar integration, social interaction, and multi-screen experiences." That leaves an awful lot of room for imagination as to how the two modes of gaming will complement each other, but at least we now (sort of) know that it's going to happen.

[Thanks, Jessy]

Windows Mobile and Xbox Live coming together, according to Microsoft job ad originally appeared on Engadget on Wed, 30 Dec 2009 04:11:00 EST. Please see our terms for use of feeds.

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WiiWaa: Playing With a Wiimote Crammed Down a Stuffed Doll’s Throat Isn’t as Weird as It Sounds [Wii]

Check out the trailer for WiiWaa and tell me that this isn't a really good idea. Kids would beg their parents and parents would trample each other to get their hands on one of these interactive dolls. [Wiiwaa via Joystiq]




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SteelSeries Xai HD Gaming Mouse Review: Amazingly Ambidextrous [Review]

An outlier in PC gaming, SteelSeries' gear won't outglow Chernobyl. It's unassuming and utilitarian, like ThinkPads. They take themselves a little too seriously. But Xai is possibly the best ambidextrous gaming mouse I've ever used, despite the ridiculous HD gimmick.

Price

It's $90, both MSRP and on Amazon.

Verdict

I generally don't like ambidextrous mice. SteelSeries says they spent three years researching the ergonomics on Xai, and while it sounds crazy, it worked. The form factor is so good it feels almost like an ergonomic mouse. Bucking the trend of growing fatter and more bulbous (have you seen some of Microsoft's mice lately?) for a more streamlined, average form factor, it's an amorphous enough shape that most people will like, and no one will hate (or, conversely, truly love). The one flaw is that you're going to hit the two periphery buttons that are on the opposite side of your thumb whenever you pick up the mouse to move it, so I wound up disabling them altogether.

Xai has a monochrome LCD carved into the bottom of its ass, which sounds excessive, but it's actually quite functional: You can adjust any setting, and any of your five on-board stored profiles (which includes macros, CPI settings, etc.), directly on the mouse (bye bye, crappy mouse software). It's supremely useful. Though if you're doing more than switching from one profile to the next, you'll want to wait until you're in between matches, otherwise you're gonna get killed since the whole process of saying, changing your CPI count to slow down or speed up the mouse can take up to 30 seconds.

An issue, though, is that you only have immediate access to two CPI settings—the triangle on top flips between two alternate CPIs per profile, meaning if you want to cycle through several different speeds, you've gotta turn the mouse over and switch to a whole different profile, so if you're an aggressive mouse speed switcher (like if you're a serious sniper), that could be a dealbreaker.

There is a certain amount of spec horseshit you're swallowing with all gaming mice, most commonly couched in terms of dots per inch. SteelSeries attempts to differentiate by more precisely referring to counts per inch, which is basically the same thing—the number of increments the mouse can read in one inch of movement. Real world—well in gaming anyway—it basically translates into how fast you can turn or move your cursor, which speeds up as you ramp up the CPI. As you can imagine, the speed gets progressively more pointless, with the current "standard" of 4000DPI being about as useful as tits on a boar. Xai's money spec, if you will, is that it processes 12,000 frames a second at 5,001 CPI at movement speeds of 150 inches a second using a 10.8MP "high definition" sensor.

Guess what? I didn't test that while playing Call of Duty: Modern Warfare 2, Left 4 Dead 2 or Team Fortress 2, because no one moves their arm 150 inches a second. I will say, though, it tracks as well as—though not noticeably better than—any current generation gaming mouse, both on regular pads, and the 9HD special "HD" gaming pad SteelSeries has released for it.

If you want a gaming mouse you can use with either hand, I'd say you can't do better than Xai, though I might wait until it's a little bit cheaper. Also, I wish they'd drop the stupid, meaningless "HD" spiel. It's a mouse, not a TV.

Awesome ergonomics for an ambidextrous mouse
You can change any setting directly on the mouse
Changing settings on the mouse is a little slow
It's $90!
The HD thing is dumb

[SteelSeries]




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Console scuttlebutt: multi-core CPU for next-gen PlayStation, Intel inside future Wii
We're but three years removed from the US introduction of both Nintendo's Wii and Sony's PlayStation 3, and already the rumors are running rampant about the future iterations of both consoles. Two separate reports from Japan's Impress touch on both units, with speculation and insider information on the former suggesting that Intel could be in talks with the Big N about powering the second Wii. Hard details are obviously tough to come by, but word has it that the two are mulling a GPU / CPU combo similar to the Larrabee; granted, we'd prefer something a touch more potent in the Wii 2, but we wouldn't be shocked if Nintendo chooses the less powerful path yet again. In related news, it seems as if Sony could be looking for an alternative to its Cell CPU in the PlayStation 4, an alternative that involves some sort of "multi-core CPU." Potentially more interesting is the notion that Sony's next-gen handheld could be out before said console, which is loosely pegged for a 2013 release. We wouldn't take any of this to heart just yet, but we're pretty certain we can't stop the dreamers from going too far.

Console scuttlebutt: multi-core CPU for next-gen PlayStation, Intel inside future Wii originally appeared on Engadget on Tue, 29 Dec 2009 07:14:00 EST. Please see our terms for use of feeds.

Permalink CVG, SlashGear  |  sourceImpress (Wii), Impress (PS3)  | Email this | Comments

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Palm Pre plays Need for Speed, undercover (video)
While Palm's Pre is many things to many people it still can't game. Oh sure, it'll play Magic Fortune Ball like a champ but when it comes to intensive 3D action the Pre is as helpless as a would-be terrorist trying to ignite his underwear. See, webOS and the Mojo SDK currently can't exploit the GPU the way other smartphone platforms can. Rewind a few weeks, however, and we're reminded of a video showing EA's Need for Speed Undercover running impossibly smooth on a Pre. At the time, the video and claims of the device running Flash were shot down as fake largely due to the accompanying screen caps of the purportedly new App Catalog. Well guess what? Those screen caps were vindicated today with the webOS 1.3.5 update that just so happened to launch a new App Catalog matching the leaked images, exactly. That lends credence to the video then doesn't it, while hinting at future apps and games with full OpenGL graphics support. Is that the big reveal at CES alongside enhanced Pre+ and Pixi+ handsets headed to Big Red? We'll find out shortly enough -- until then check the gameplay after the break.

[Thanks, Brian K.]

Continue reading Palm Pre plays Need for Speed, undercover (video)

Palm Pre plays Need for Speed, undercover (video) originally appeared on Engadget on Tue, 29 Dec 2009 04:31:00 EST. Please see our terms for use of feeds.

Permalink   |  sourcepre|central (original), pre|central (update)  | Email this | Comments

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PosiMotion announces Helix gaming grip for iPhone / iPod touch
Still not satisfied with any of the with iPhone and iPod touch steering wheel or game controller accessories available these days? Then perhaps PosiMotion's recently announced Helix gaming grip will be more to your liking -- it does promise to be ideal for "virtually any game," after all. To that end, the Helix is able to accommodate your iPhone or iPod touch in either portrait or landscape mode, and it boasts a "grip-enhancing" soft-touch coating to keep it from slipping from your hands during particularly intense gaming sessions. Still no firm word on a release date just yet, but PosiMotion will gladly take your $20 now and deliver one to you sometime in the Spring.

PosiMotion announces Helix gaming grip for iPhone / iPod touch originally appeared on Engadget on Tue, 29 Dec 2009 03:11:00 EST. Please see our terms for use of feeds.

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Goodbye N64 Kid, Hello Xbox 360 Kid [Christmas]

The joy experienced on Christmas morning is wonderful, to a point. If you take it too far, however, you end up looking crazy. And just think of the meltdown he'll have when he gets his first RROD! [Funzine.nl via TDW]




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V-Screen Faux-3D PSP Kit: Yes, It Actually Works [Gaming]

A lot of people wrote about the V-Screen 3D kit for the PSP when it was announced. Jokes may have been made! But now Ars has actually tried one, and their results are surprising: It’s not perfect, but it works.

According to Ars, the V-Screen uses an old trick, popular with flight sim devotees, whereby a fresnel lens—at a size slightly larger than the device’s screen—is placed a short distance away from the display. This magnifies the image a bit, and more importantly, adds a sense of depth. For 3D games where depth in important, like racing games and FPSes, the effect is apparently “more compelling than it sounds on paper,” to the point that “it’s going to be hard to back to playing the games on a standard screen.”

There’s no doubt that this is a faux-3D setup, but it’s also fairly cheap—$40, to be exact, which might not buy you honest 3D, but it’ll buy you the sensation. Like a Fleshlight, for your eyes! Yes. [ArsTechnica]








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Gold “Supreme” PS3 Costs $319,000, Plus Your Dignity [Gaming]

Was that $490,000 gold Wii on the wrong side of the allegiance for you? Thankfully Goldstriker's now offering a 22ct-gold-and-diamond-studded PS3, letting you take on the terrorists in MW2 the proper way.

Only three have been made, so you better get your skates on if the 1,600 grams of solid 22ct gold and 58 0.50ct diamonds-decorated console is just the living room accessory you've been after. Only £199,995 ($319,104)—a veritable steal in comparison to the Wii. But how much will the Xbox 360 version set us back, and can we get a refund when the inevitable RROD happens? [Stuart Hughes via Goldstriker]




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Mom Calls Cops For Help With Son’s Gaming Addiction [Video Games]

A 14-year-old boy's mother had enough with her son's gaming over the weekend. After turning off the console hoping he would stop gaming, she called police to ask for their help in solving her son's "addiction."

According to the story first reported in the Boston Herald, Angela Mejia had enough with her son's gaming when she found him playing Grand Theft Auto at 2:30 a.m. She told him to go to sleep, but he refused.

"Sometimes I want to run away, too," Mejia told the Boston Herald. "I have support from my church, but I'm alone. I want to help my son, but I can't find a way."

After unplugging her son's game console, she decided to call 911. Police came to Mejia's home and coaxed the boy into going to sleep.

"[The police] were just like, 'Chill out. Go to bed,'" Mejia's son told the Herald.

What Mejia's son did when he woke up is unknown. My guess: he played a video game. Yours?

This story originally appeared on CNET




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